Showing posts with label Cartel. Show all posts
Showing posts with label Cartel. Show all posts

Sunday, January 26, 2025

Cartel agents: Crockett, Tubbs and Broccoli

It's been a while but somehow X-mas / new year's eve period was devastating for the hobby. At the end of every year there's more work to be done asap and mostly it drained my life force which I could spend on something more pleasant. Besides I've been thinking a lot (again... 🙄) and conclusion is I am just tired. Got to get my shit together fast.

Since the last post I was deeply hoping for annual (bi-annual actually) Warzone game which would be base for battle report. but somehow me and my opponent couldnt match out calendars. Not mentioning the fact my opponent sold his Cybertronic force, so I had to paint some do-gooders which could face forces of Darkness.  

So far I had solid squad of Cartel Agents but I've found some more of them on the bottom of shame-bucket: agents Crockett, Tubbs and Broccoli. Plus re-animated Bauhaus hussar. These models were casted ~1996 but they are still lots of fun to paint. Bring back lots of memories. I read somewhere when you are starting living your past you just got old. 
That might me true.

So here's the whole team. Must check if there's any other corporate team on the bottom of one of the buckets, so I can field something decend against hordes of Darkness:


Here the agents are trying to arrest pitiful undead legionnaire:




And here's Agent Broccoli. Painting this one with olive and green made it perfect field agent. That combined with deadly eye gaze and plasma cannon is all you need when heretics leave their lairs!



Seeya.

Saturday, November 16, 2024

Carter Special Agents (Nick Michaels & Quatto)

After crossing off the list Cryx robo-chicken hybrid I decided to take a step back and work on some old farts from oldie Warzone line. I still have lots of these beauties waiting for some care but this time I decided to save something really ugly from the abyss of oblivion: 

special agent Nick Michaels and field medic. They both are going to reinforce RPG based Cartel Agents squad.

It took me about a week to start painting after these two were dragged out from acid bath and undercoated. For years, I mean like 15-20 years (!) I was pretty sure Nick Michaels is one of the most horrid sculpts from Warzone line ever made, so I had no steam even to point a brush in direction of that piece. 

Thank Satan I was just so wrong!

After working a bit on it turned out there's pretty cool, oldschool model there! Sure it's kinda static but who cares? It was spawned in 1996! It's weapons are clumsy but hey - just check armament in WH 40000 world 🙄 And it has Dune Nukem's face!

The other guy is supposed to be Michaels' sidekick / team medic. It's pretty simple sculpt but pretty evecathing - bright armour contrasting with dark elements always looks cool. It's face is kinda weird though - reminds me Quatto from original Total Recall movie. See? 😁





Really looking forward to find some more corporate models from Warzone line to add some more Doom Troopers to the team! The family pic: death squad supported by Mishima merc:


And just below: Doom Troopers trying to stop deadly praetorian stalkers from breaching the bunker's entrance: 


See ya in the past!

Wednesday, March 9, 2022

Cartel Special Agents


We have the local tradition here to play one or two 1st edition Warzone games every year, trying to improve old rules to make them more dynamic, give honour to the old times or whatever. Because I still have pretty solid supply of Warzone junk I also try to pull out some of those from the pile of shame. Last month it was squad of Cybertronic Chasseurs and Capitol's Great Grey, now the time has come for special force... 😎

I've always liked Jake Kramer - the fat one. It's pretty funny yet badass model - kinda like Gimili from Lord of the Rings. Therefore decided he would be leader of Cartel Agents death squad. It was painted first as test piece. I had general idea of color scheme in mind but was hoping for getting decent ted tone on flamethrower - failed it.



But got much better result on another Agent - also flamethrower operator. I like this one much better then Kramer (sorry Jake... 😟 ). I haven't checked but looking at face I am quite sure it's Mark Copplestone's sculpt - it's very characterful for his works. This one is wearing lots of jeans - to make it less boring flaming skull from old skeleton box was added. Biker gang style. Cannot wait to see the rest of agents - if I can keep painting standard of the jeans guy, Kramer is getting a bath.




And here are the brave agents - about to fry some necro-bacon!

Saturday, July 18, 2015

I can smell something's rotting...

Hey again,

Looks like the "normal" job is taking more of my time than I'd like so here's something which has been waiting for photos a while.
Since the last post I managed to get some bits painted and also we managed to play 2 Warzone 1.0 games.First piece is oldie Cartel agent. Kinda test model - I got some more mecenaries (Warzone, EM4) and they all should look decent together as NPCs in the game.
As for this specific one I leant applying 2 coats of supermatt varnish ain't good idea.
Not sure why I did it (pros and cons of having beer while painting...) but the second layer took pretty much of glazes used. Or just maybe I should finally start painting with stronger contrast instead of bitching every second model?
Lesson learnt anyway and here's the first one: Cartel agent, nickname "Hannibal":


Right:
wimpy 'uuumies no more, time for something decent!
It's my big personal achievement because so far I've been trying to get this model finished like 4 times? 5 Maybe? So glad to see it together with the rest of the painted crew.
Painting is nothing original - it's based on the "official" paintjob, Bonner's beautiful artwork and painting I saw in Mutant Chronicles zine. 
I also got 2 more versions of the model so when they're done group shot should look really nice. Besides blue flesh contrasts really nice with the background and might be reason pic didn't turn out total crap (although the base looks brownish here while it's deep, matt black).
Hope you like it - this charmer was one bit pain in my opponent's ass during the lastgame.


And something fresh. Well... Recently  rotten. And definitely underestimated: Demnogonis' curator (and centurion proxy in my small force).
I remember when I got the model looong time ago - highschool times, I tried to paint it, failed, marked the piece useless, cut off the head and gun arm (for conversion purposes - failed is anyone interested) and threw remains into the bits box.
Got this sculpt a month or two back (thanks a lot Jolanta! ;-) ) and decided to give it a try. I was having lots of fun working on this dude. It has so much potential I almost regret I don't have another one - although it would be nice to get rid of that Satandamn, bendy blade.
Hmmm... I wonder is there a chance to find that oldie, mutilated remains in my torture chamber... Eeee, eeee, eeee... Gaming spot! Yeah, I meant gaming spot from the beginning! No headless corpses there! No need to check the strange smell or call the police...


And some family photos.
I must say this time pics turned better but there's still lots to work on (for example brown - black bases I mentioned above). 
I gave a try to sth new: no artifical lights were used and also I placed another filter over the minis. Looks like summer light was the reason of recent photo-problems.



And last but not least: some (bad quality, smartphone-made) photos from the battlefield.
Last weekend we had a 1500 game: Dark Legion vs Capitol.
This time this was REALLYfast: after the table was prepared and deployment zones marked my opponent said all Capitol forces either use advenced deployment rules or will be dropped from chopper hovering over the battlefield...
Nice, eh?
So the only thing I could do was setting up more-less varied defensive line and wait...



See? Those bastards were deployed just in front of my face, hidden, full metal jacket.
Therefore the game was really fast for WZ 1.0 standards: 
all I could do was trying to leave the deployment zone and avoid napalm shells. There were lots of dead bodies piled fast so we had lots of fun.
Not enough for battle report but until we get more light in the gaming spot and until I start bringing my camera for gaming this is the best we can get.




Till the next time!